
You can NOT skip any paragraphs/instructions and expect your game to function as it should. IMPORTANT: Everything in this guide is written down for a reason! It is vital to read everything! Launch the game and you should be good to go.Welcome to Viva New Vegas, a fully modular vanilla-plus modding guide for Fallout New Vegas!

Make sure it's at the bottom of your load order in the right pane of MO and that any other UI mods load after DarN's.ħ. Close the information window and activate the mod by checking its box.Ħ. SFontFile_9=Textures\Fonts\NVFont_Test.fntĥ. SFontFile_8=Textures\Fonts\Glow_Futura_Caps_Large.fnt SFontFile_7=Textures\Fonts\DarN_Libel_Suit_Otl_24.fnt sFontFile_7=Textures\Fonts\Baked-in_Monofonto_Large.fnt SFontFile_6=Textures\Fonts\DarN_Sui_Generis_Otl_13.fnt sFontFile_6=Textures\Fonts\Glow_Monofonto_VL_dialogs.fnt SFontFile_5=Textures\Fonts\Fixedsys_Comp_uniform_width.fnt SFontFile_4=Textures\Fonts\DarN_Sui_Generis_Otl_10.fnt sFontFile_4=Textures\Fonts\Monofonto_VeryLarge02_Dialogs2.fnt SFontFile_3=Textures\Fonts\Glow_Monofonto_Medium.fnt

SFontFile_2=Textures\Fonts\DarN_FranKleinBold_16.fnt sFontFile_2=Textures\Fonts\Monofonto_Large.fnt SFontFile_1=Textures\Fonts\DarN_FranKleinBold_14.fnt sFontFile_1=Textures\Fonts\Glow_Monofonto_Large.fnt Give it a name (I called mine "DarNified UI Fonts") and paste the entire modified FONTS section into the right pane and click "Save" at the bottom. On the INI-Files tab, right-click in the bottom-left pane (INI Tweaks) and select "Create Tweak". In the left pane of MO, right-click the mod and select "Information" from the context menuĤ. DarN's directory structure is fine, so you can just bring it into MO as-is.ģ. So even though it says it's officially a WIPZ/Beta, this is the final version as far as I know.Ģ. If not, you can download it from here:Īt this late date, I don't think he's going to be doing further updates.


I assume that you already have DarN's UI. ini edit that only affects DarN's mod and only while DarN's mod is active.ġ. You can try to use the INI Editor under the Puzzle icon, but that makes a permanent change that affects all profiles, which kind of messes you over if you ever uninstall the mod in favor of some other UI mod (don't know why you'd want to do that, but. So you have to edit MO's copy of the Fallout.ini file (sort of). ini files the first time you launch MO, and then doesn't pay a lick of attention to them after that. The thing you have to keep in mind is that Mod Organizer grabs a copy of the. Rather than mess with the grief of resurrecting a 2-year-old thread dealing with the same issue of getting the fonts to the proper size, here's a step-by-step for getting DarN's UI to work through Mod Organizer.
